Attributes DEX: 9 STR: 4 TOU: 4 PER: 7 WIL: 8 CHA: 8 Initiative: 9 # of Attacks: 2 Attack: 10 Damage: 6 Spellcasting: 10 Effect: Influence* Phys Defense: 11 Spell Defense: 10 Social Defense: 10 Armor: 3 Mystic: 4 Knockdown: 5 Death Rating: 30 Wound Thresh.: 7 Uncon. Rating: 21 Recovery Tests: 2 Combat Move: 45 Full Move: 90 Legend Points: 170 Equipment: None Loot: NoneCommentary: These beasts are strange. They look like they should be horror constructs, but they are not. They are spirits that were lost during the Scourge and they have constructed doll like bodies since then. *They often immitate children's dolls, but when they do, they try to influence them as much as possible to do bad things and convince them that they were not wrong when they get in trouble. They have ways of appearing in treasure and pretending to be puppet familiars.
Attributes DEX: 5 STR: 9 TOU: 8 PER: 4 WIL: 5 CHA: 6 Initiative: 6 # of Attacks: 2 Attack: 8 Damage: 14 Spellcasting: NA Effect: NA Phys Defense: 8 Spell Defense: 7 Social Defense: 9 Armor: 5 Mystic: 2 Knockdown: 9 Death Rating: 44 Wound Thresh.: 13 Uncon. Rating: NA Recovery Tests: 4 Combat Move: 30 Full Move: 60 Legend Points: 115 Equipment: None Loot: NoneCommentary: At once time, corpses were buried outside of the settlements. After corpses began to go missing from dug up graves, the Grave Drudges were discovered. They are actually a Horror construct. They take bones and cloth and other things from graves and take them back to the Reavers that control them to construct other Grave Drudges. They appear mostly like Namegivers, but out of proportion. They look like they are held together by strips of cloth that have been would around as bandages. Their arms are typically longer than normal and have extraordinary long, claw-like fingers that are good at digging. They leave no footprints, but they are slow to get away. They prefer not to fight but will if cornered or ordered to. They are strong enough to easily rip an arm or leg from its socket but prefer to deal with things already dead. They were originally called "Tatters" by the children who first saw them. They cannot be knocked unconscious.
Attributes DEX: 7 STR: 8 TOU: 9 PER: 6 WIL: 6 CHA: 7 Initiative: 9 # of Attacks: 1 Attack: 10 Damage: 12 Spellcasting: NA Effect: NA Phys Defense: 10 Spell Defense: 8 Social Defense: 9 Armor: 15 Mystic: 2 Knockdown: 11 Death Rating: 65 Wound Thresh.: 18 Uncon. Rating: 55 Recovery Tests: 4 Combat Move: 42 Full Move: 85 Legend Points: 400 Equipment: NA Loot: NACommentary: This are the most common reptile in the Wastes. The name of these animals makes them sound more noble than they are and angers true dragons. They have four legs. The front legs are spread out like Namegiver hands and are used to grasp with their nearly opposable thumbs. Their hind legs also look like Namegiver hands except backwards. A male can grow to nearly three meters in length and weigh as much as 300 pounds. Females are slightly smaller. It takes many years for them to reach this size. They generally live as long as Trolls. Their scales are thick, thus earning the "dragon" in their names. They are always dark in color, but often as not have specks of lighter color. Also, they have two small ridges of skin on each side of their backs that flair when they are angry. They have a keen sense of smell. Their tongues are long and forked, often tan in color. While a variant lives outside the Wastes, they do not have to stay in burrows during the day. Greth dragons mate for life and males have been known to kill others to protect their mates.
Attributes DEX: 7 STR: 5 TOU: 5 PER: 6 WIL: 7 CHA: 8 Initiative: 7 # of Attacks: 1 Attack: 7 Damage: 5 Spellcasting: 7 Effect: Uneven Ground Phys Defense: 9 Spell Defense: 9 Social Defense: 10 Armor: 3 Mystic: 1 Knockdown: 7 Death Rating: 35 Wound Thresh.: 9 Uncon. Rating: 26 Recovery Tests: 2 Combat Move: 40 Full Move: 80 Legend Points: 110 Equipment: None Loot: NoneCommentary: These birds are hatched with pure white feathers which are soon replaced with black feathers with red (female) and yellow (male) edges. They are approximately one meter long with strong black beaks and three long claws on each foot. They eat small rodents and lizards. They mate twice a year, at seemingly random intervals. When a kiva is protecting its nest, it will defend its territory with all its got, no matter if the threat is real or just a trespasser. When the kiva screeches, it calls all other kivas in the area to assist it. Anywhere from two to ten kivas will respond to the call vocally and arrive within three rounds even if the calling kiva is dead. If there are no responses to the initial call, the kiva will screech again and cast Uneven Ground (ED p.162). It will not leave its nest under any circumstances. Kivas will attack Namegivers if food is scarce but will never go into a village or town to attack. These birds have never been successfully domesticated and many Namegivers have been injured in the attempt.
Attributes DEX: 8 STR: 3 TOU: 3 PER: 6 WIL: 5 CHA: 4 Initiative: 8 # of Attacks: 1 Attack: 8 Damage: 4 Spellcasting: 8 Effect: Poison * Phys Defense: 10 Spell Defense: 8 Social Defense: 6 Armor: 1 Mystic: 0 Knockdown: NA Death Rating: 26 Wound Thresh.: 6 Uncon. Rating: 17 Recovery Tests: 1 Combat Move: 50 Full Move: 100 Legend Points: 90 Equipment: None Loot: 4 teeth per snakeCommentary: Mire snakes commonly infest water sources. Their most common pollution is laying eggs in the water. They are small, growing to be only seven or eight inches long. They have sharp teeth and a poisonous bite. They are often red and black in color, but some have been see with a solid blood red color. *The poison has an effect of 4 rounds. It requires toughness test of 12 to resist. It does 6 damage the first round, 3 the second, 2 the third, and 1 the last. The teeth of the mire snake are used to pierce ears and to make inlays in jewelry. Each tooth is worth 20 legend points.
Attributes DEX: 6 STR: 5 TOU: 5 PER: 5 WIL: 6 CHA: 3 Initiative: 6 # of Attacks: 1 Attack: 6 Damage: 5 Spellcasting: 7 Effect: 10 sense Water magic Phys Defense: 7 Spell Defense: 6 Social Defense: 4 Armor: 3 Mystic: 0 Knockdown: 5 Death Rating: 34 Wound Thresh.: 9 Uncon. Rating: 26 Recovery Tests: 2 Combat Move: 35 Full Move: 70 Legend Points: 65 Equipment: None Loot: NoneCommentary: Mud hounds are strange animals. They only appear around sources of water. Some have been domesticated and are used to search for places where water can be found to build settlemtents. They look similar to normal dogs, but are lower to the ground and have very thick, hairless tails. Their skin is often black, but their fur is a dark brown. Their eyes are often a deep brown, but very often these animals are blind. They have extraodrinary hearing, and can sense water-related magic. They travel in packs of three to six and are lead by a head female. Domesticated mud hounds are often miserable in cities. Elementalists are the most common owners of these animals.
Attributes DEX: 5 STR: 7 TOU: 6 PER: 5 WIL: 5 CHA: 5 Initiative: 5 # of Attacks: 2 Attack: 7 Damage: 8 Spellcasting: 8 Effect: Ignite Phys Defense: 7 Spell Defense: 7 Social Defense: 7 Armor: 0 Mystic: 1 Knockdown: 9 Death Rating: 38 Wound Thresh.: 10 Uncon. Rating: 29 Recovery Tests: 3 Combat Move: 35 Full Move: 70 Legend Points: 80 Equipment: None Loot: NoneCommentary: Pyrebringers can be seen from quite a distance. The tops of their heads are constantly on fire. Their general form is like that of a Namegiver, but they look haunted and tired. They most closely resemble apes in their behaviors, but their arms are long and they are more heavily built and they move along assisted by their arms. They live in the Carapath Mountains and generally do not leave the mountain areas. When present in forests, terrible forest fires follow, marking where they have been.
Attributes DEX: 5 STR: 4 TOU: 4 PER: 4 WIL: 6 CHA: 5 Initiative: 5 # of Attacks: 1 Attack: 5 (bite) Damage: 5 Spellcasting: None Effect: N/A Phys Defense: 7 Spell Defense: 7 Social Defense: 6 Armor: 3 Mystic: 0 Knockdown: 4 Death Rating: 28 Wound Thresh.: 7 Uncon. Rating: 19 Recovery Tests: 2 Combat Move: 30 Full Move: 60 Legend Points: 45 Equipment: None Loot: NoneCommentary: These rats have exceptionally sharp and long front teeth and can eventually chew through stone walls. Metal is the only substance they cannot destroy, though they can mark it with their teeth. They are approximately half a meter in length from nose to end of tail. Their fur is sparse and light brown. They amazingly carry no diseases. They usually travel in packs of five to ten. When they enter a dwelling, they eat anything they can find, and destroy whatever they can sink their teeth into.
Attributes DEX: 2 STR: 4 TOU: 4 PER: 6 WIL: 6 CHA: 8 Initiative: 3 # of Attacks: 1 Attack: 7 Damage: none, grab Spellcasting: 9 Effect: (acid) Phys Defense: 3 Spell Defense: 7 Social Defense: 9 Armor: 0 Mystic: 2 Knockdown: NA Death Rating: 30 Wound Thresh.: 7 Uncon. Rating: NA Recovery Tests: 2 Combat Move: NA Full Move: NA Legend Points: 70 Equipment: None Loot: NoneCommentary: While the name may induce pleasant (or not so pleasanty for some) image of potpourii, these creatures are mostly plant but have the survival instinct of a tiger. They are beautiful red to pink flowers like roses that spread open on the ground. Their blossoms can be up to three meters in diameter. When potential prey comes near, the vine thickens and allows the blossom to move. It closes over its food and begins to pump acid into its airtight pouch. The armor rating applies to the inside of the blossom as well as the outside. The flower can survive for almost a day after it has been cut from the vine.
Attributes DEX: 7 STR: 2 TOU: 4 PER: 3 WIL: 3 CHA: 3 Initiative: 7 # of Attacks: 1 Attack: 7 Damage: 4 Spellcasting: 5 Effect: 6 Webbing Phys Defense: 9 Spell Defense: 4 Social Defense: 4 Armor: 0 Mystic: 0 Knockdown: NA Death Rating: 30 Wound Thresh.: 7 Uncon. Rating: 21 Recovery Tests: 2 Combat Move: 40 Full Move: 80 Legend Points: 60 Equipment: None Loot: NoneCommentary: Rye spiders are often found in stores of food, creating webs full of ruined seed. They also lay their eggs in food. They grow to be about the size of a Troll's hand. The standard practice for most communities is to burn the eggs and kill every rye spider found.
Attributes DEX: 8 STR: 10 TOU: 11 PER: 6 WIL: 7 CHA: 6 Initiative: 8 # of Attacks: 2 Attack: 8 Damage: 14 kick; 7 bite Spellcasting: NA Effect: NA Phys Defense: 10 Spell Defense: 8 Social Defense: 8 Armor: 5 Mystic: 3 Knockdown: 10 Death Rating: 75 Wound Thresh.: 18 Uncon. Rating: NA Recovery Tests: 5 Combat Move: 85 Full Move: 120 Legend Points: 320 Equipment: rider's eq Loot: noneCommentary: The Stalthen was developed by a Beastmaster named Lesma. She spent her entire life creating this animal through selective breeding. It is slightly larger than a war horse and had six legs. It's nose has hardened into something like a beak and its tail is shorter than average. It has large, solid black eyes and round ears that always stick up from its head. At the shoulder, the beast stands about 1.8 meters tall, and can around 300 pounds. It can pull around 550 pounds for limited amounts of time.
Lesma designed a special saddle for this beast that seats two people. Part of the saddle can be removed and adjusted to change into a litter (see item description) that is large enough to drag a Troll body.
To attack, the Stalthen can kick with either its front or back legs without risking its balance or its rider. There are no wild Stalthen. Standard procedure is to brand each animal and most are recorded with their breeders.
Attributes DEX: 7 STR: 3 TOU: 4 PER: 3 WIL: 3 CHA: 5 Initiative: 8 # of Attacks: 1 Attack: 7 Damage: 5 Spellcasting: NA Effect: NA Phys Defense: 9 Spell Defense: 4 Social Defense: 6 Armor: 4 Mystic: 0 Knockdown: 7 Death Rating: 28 Wound Thresh.: 7 Uncon. Rating: 19 Recovery Tests: 2 Combat Move: 45 Full Move: 90 Legend Points: 165 Equipment: None Loot: feathersCommentary: These birds appear to be normal birds, except when they are attacked, it becomes obvious that their feathers are made of stone. They are a shiny black and less than a third of a meter in length. The feathers are sharp and will cut flesh like a metal blade. Their feathers are treasure worth legend points. Because of the elemental properties of the feathers, they are used to purify air in the Wastes. They are commonly used to make hand fans (see Items). They also make beautiful, but fragile, jewelry.